﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class BaseItem : MonoBehaviour
{

    /// <summary>
    /// 攻击力
    /// </summary>
    public float AttackPoint { get; set; }

    /// <summary>
    /// 恢复生命值
    /// </summary>
    public float DefensePoint { get; set; }




}
